I started on her texture, so I wanted to see how it would look with the cloth simulation. I can't seem to get the normal map to work properly in Maya. Going to keep trying!
I am a senior at Laguna College of Art and Design studying rigging and animation for game. For my senior project, I am creating two characters and rigging/animating them. I am also interested in cinematics, so after I graduate, I will be creating a short (1 min at most) cutscene with the characters.
Monday, March 25, 2013
Wednesday, March 13, 2013
Nice to finally get her moving! Still needs work, but at least I got the cloth simulation working. Not quite sure why the vertices around her waist are spazzing out, but I'm sure I'll figure out a solution.
Now I am going to try to bake the simulation onto bones, that why it can be edited at will.
Tuesday, February 12, 2013
So here's the basic skeleton for the Lost character. Since she will be moving sort of like a mermaid, I just rigged her legs as one mass. I will still have IK chains for the leg(s) as well as for the arms.
For the cloth, I think I've just made a breakthrough. I need to test it to see if it works, though.
I just learned that you can link locators to vertexes in Maya. If I can do that, then link the bones to the locators, and then run the cloth sim, I can get that animation info onto the bones. I would need to somehow save that animation and re-aply it onto a copy of the skinned model without the locators.
Tuesday, February 5, 2013
Sunday, February 3, 2013
Wonderful news! My fellow LCAD student Erin Kopach has signed up to design and create the environment for my cinematic! Here are her sketches so far:
The idea with the environment is that although the world is dying, it still has it's own beauty. Erin suggested we add some volcanic structures in there, which I thought was a fantastic idea. Much more interesting than just your average cliff!
Tuesday, October 23, 2012
And here's progress on the retopology of her.
And here is some progress on the Guide. Just the bust for now. Still a lot of work left to do on him.
Lastly, here is the Guardian.